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Data Binding in Flash MX

Data Binding in Flash MX

In the past, adding data to a Flash movie was straight-forward, however, with the introduction of the new Flash UI Components, data binding has become significantly more complex. With components ranging from simple list boxes to trees and calendars, it would seem that there must be a hundred different ways to bind data in Flash MX. Fortunately there are several tools to make your life easier and to make Flash MX a true rapid application development environment. Topics Include: - Using the DataProvider class - Using the DataGlue class - Methods for adding non-recordset data to components.




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