Organizing and structuring your Flash projects
You have just got an amazing idea for a new exciting flash game and you start coding and designing frantically. Suddenly you stop and you remember that you had to stop working on your last project because you could not understand your code anymore; worse, you could not locate most of it at all. Without even mentioning the fact that you had erased some precious graphics by mistake because of the random naming convention you always apply to your library assets. Right, time for a change...a new Flash developer is about to be born.
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