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Using Multi/Sub-Object Materials in 3DS Max 6

Using Multi/Sub-Object Materials in 3DS Max 6

Multi/Sub-Object Materials are quite commonly used whilst modeling with polys, but a lot of beginners to 3DS Max aren't aware of how to do this. I'm not sure about poly modeling with characters, but whenever i model an interior in Max, i always use Multi/Sub-Object Material/s for the reason that it is quicker and more organized than having to detach every face and apply a material separately.




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