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Here is an 'updated' temporary solution if you are trying to raytrace a scene that has file textures with transparency, casting shadows.
Cool, now you've created this beautiful model, but something's missing. You can see it but don't know how to get you model to look...
Ok! Another Tut for exploring the RenderMan capabilities via MtoR. This time we're going to work with shadow passes for compositing purpose.
This tutorial will show you a technique for reducing rendering times in MtoR/RenderMan.
This time we're going to animate parameters in the shaders control window.
Learn how to paint on Subdivision Surface inside Maya.
Use this fast rendering shader that is easy and fast to set up, and doesn't use any plugins.
This time I will first explain a few useful tricks to seamless texture your models and then we will see how to do to make the texture maps look...
This tutorial shows how to generate motion blurred shadows in a separate pass(es), to be composited or just remapped into an attribute of a material.
To produce realistic 'soft shadows' in Maya, you have two solutions.
I had to do some experimenting to get this working, so why not share that knowledge with all of you?
Create your own metallic shaders in Maya.
This tutorial explores how to create and utilize Maya in order to demonstrate cloth characteristics.
One of the most difficult things is when we need to deal with a lot of variation in surface color. This tutorial explores the possibility offered...
This tutorial will teach you how to simulate a cloth effect in Maya using a uniform field that reacts to forces.
learn how to create automatic mapping for a polygon texture in maya.
Here is a cool tutorial on making a lava shader effect.
In this tutorial we will learn about creating double sided materials using sampler info utility. We will use condition node and flipped normal...
In this tutorial we will learn how to make a glass shader using ramp, anisotropic shaders and sampler info utility.
In this tutorial we will learn about making eye texture in Maya using ramp and fractal maps.