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The famous 'beam me up, Scotty'-effect, is easy to be implemented in Flash 5 (may also work in Flash4).
This tutorial shows how to use Photoshop and GIF and PNG file formats to create fuzzy edged masks for a scrolling text fade out effect in any color...
Shows you how to simulate a candle flame and haow to drag it.
This tutorial shows how to combine two masks with a little bit additional 'touch' which could give different effect in its movie. The...
This tutorial describes how to produce a spectrum analyzer meter effect using dynamic masking in Flash MX, with some actionscript.
Creating the illusion of dragging a mask. Simple, interesting and easy.
Create masking effect with colors and object.
Learn the secret to adding realistic follow through to your easing scripts!
Make the best (so far, I think) Matrix code, the falling numbers and letters of the code from The Matrix.
Make a rotating DNA Effect.
Create plastic buttons in Flash. Thorough description to create the plastic look in purely vector format!
Create a continuously looping background. This is great for backgrounds and cartoons.
No motion tween or ActionScript is utilized in the effect.
Learn how to create a simple and beautiful circular ripple effect in Flash MX 2004. Step-by-step instructions and download .fla is included.
In this step-by-step tutorial, you will learn how to to work with layers, frames and keyframes, use radial gradient fill and alpha settings, use...
In this tutorial, you will learn how to work with rulers and guides, use oval tool to create effects for different parts of the image, adjust...
Masking is revealing a portion of your picture or graphic in the layer below. This tutorial will teach you the basics of masking in Flash MX 2004....
Create an impressive blur effect with flash. The effect includes easing and the ability to customize to your liking.
Cool flash light effect. Step-by-step explanation.
This is a comprehensive and detailed tutorial on creating a Zoom Blur Effect for using when transitioning from one picture to another.