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This will cover modeling the hand, starting with a polyCylander.
The following concept overview will be covering Wrap Skinning for the purpose of actual muscle/bone deformation of the skin.
In this tutorial we will be creating an IK setup, controls, and skinning for a little kitty.
The character setup outlined in the tutorial delivers a simplistic character 'rig' geared towards run time performance first and control...
For gaming and simulation most characters (especially bipeds) have multiple animation cycles involving their legs: walking, running, creeping, etc....
Maya’s spline IK handle solution to the spine is one solution to work with. However, I have found it better served when working with an...
This series of tutorials will help you understand what and how to do character rigging in Maya. But the principles can also be applied to any other...
Second Part of Character Rigging Tutorials in Maya from Steven Tubbrit
Character Rigging In Maya Continued (Part 3) - The Head Control
Maya Rigging Examples and Tutorial from Chris Burns in Melbourne Australia.
Maya tutorial to create muscles that will contract and expand a muscle a few frames before the limb moves. A simple technique to simulate weight &...
In this tutorial we teach you how to create blendshapes in maya.
This tutorials covers building a hi-res multi joint skeleton which is driven by a simple IK skeleton, and how to make it stretchable. You will need...