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The main advantage of the offered technique is that you can choose the optimal number of straight lines while dividing curves.
In this tutorial you will learn how to create rims for a sports car by using the Bridge feature (3DSM v.7) and many of the common modeling...
Multi/Sub-Object Materials are quite commonly used whilst modeling with polys, but a lot of beginners to 3DS Max aren't aware of how to do...
This 11-minutes video tutorial shows a fairly quick method to model a fairly detailed car tire by using simple extrusion techniques on a cylinder....
Bullet-time effect tutorial from The Matrix made in 3D Studio Max.
This tutorial will help you understand how to use the Connect Object to connect different objects in your scene so they blend in smoothly. This...
How to add real geometry text to your scene without using textures. Instead use 'Text Shape' and Extrude modifier.
After a long summer break, 3D Kingdom published the third part and an EXCLUSIVE animation of an upcoming series of 3ds max tutorials which will...
This tutorial will teach you a couple of methods to use to texture your objects in 3D Studio Max.
This tutorial explains step by step how to create 2 nice materials and integrate them with the Multi/Sub-Obect material. Enjoy!
Ever wondered how to do the 'Clay Rendering'? Well here's a simple way to set up Brazil Rendering System to achieve some great...
STEP 1: I got a skin from my m8 Gusher from the Prefablab, and created a front, side and top view from it, I then right clicked in each view in...
This tutorial will teach you how to create a foggy scene in 3D Studio Max.
This is an intermediate tutorial that will require you to know your basic way around 3D Studio max. Our tutorial will be divided into two parts:...
This tutorial will teach you how to create a realistic looking object using V-Ray which is a very popular renderer that is widely used in the...
Learn how to make a high-detailed Ferrari F2003 GA in 3ds max.
A very detailed 55 page tutorial on creating sparks for animation, using the 'SuperSpray' particle system, as well as 'Gravity'...
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3DS MAX - Effects
Learn to model a character, starting with a cylinder as opposed to a box in 3DS Max.
With todays polycounts, moveable eyes have become commonplace. But because they are relatively new, and not everyone has experience creating them,...
Low poly hair is the bane of most game artists existence. Rarely is it done well, and the majority of the time, a bald head, or a slicked back...