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This lesson will show you how to use the mouse.hide action to create a custom mouse cursor.
Using the color object in Flash 5 you can change the color of your movie clips.
Flash tutorial demonstrating essential techniques to begin creating web sites using Load Movie.
Popular Flash 5 technique explained in detail to open popup windows in Flash.
Use movies to control frames content in your Dreamweaver 4 HTML pages.
There's a very useful shortcut in if...else tests when you test whether a variable equals 0 or not. But you have to know how to use the !...
In this tutorial I will explain how to pass variables to flash and what dynamic things you could do with passing variables.
There are times when you will want to have a section of ActionScript code reused. In those cases, functions play an important role. A function is a...
This short article is on variable naming in the new Actionscript 2.0 (and 1.0, I guess).
Most of the best programmers on the world will tell you that: always comment on your code. For yourself and for the others. This is absolutely vital.
The naming scheme of your movie is very important for readability purposes.
Global variables are useful when you want a variable to be accessible from anywhere in your movie, even in different scenes.
This is not a very important issue for small movies, but it is a good thing to think about it.
One of the first problems programmers encountered when switching from Flash 5 to Flash MX was the variables scope.
We have talked already about scope issues and addressing. They're tricky. Well there's very particular issue I want to talk to you about:...
_root is an alias, just as _parent and this.
First: what does increment mean? When I say that I increment a value by 1, it only means that I add 1 to this value. There are several ways I can...
There are several times when I found it helpful to get the position of an item contained in an array.
To make a duplicate of an array proves more difficult than it seems.
This operator is also used to shorten if tests. It is used in the case that: if something is true, then 1 (or 0) thing happens, otherwise 1 (or 0)...